V-ray training
3ds Max – Rendering with V-Ray training

2 days £please call

Key details

Key details

V-Ray course for 3ds Max users, teaching skills for producing high-quality, high-resolution images and animations for your designs.

V-Ray is the renderer of choice across the world. It is used widely in architecture, interior design, film, and a wide-range of other industries.

Our 3ds Max – Rendering with V-Ray course provides a thorough grounding in the use of V-Ray. Sessions include:

  • Lighting an interior with real and artificial light.
  • Lighting an exterior scene for day and night.
  • Creating and managing materials.
  • When and how to use image based lighting.
  • Rendering, exposure control and speeding up rendering times.
  • Animation for large scenes.

3ds Max – Rendering with V-Ray training is available on-request only, i.e. one-to-one training or a ‘closed’ course for your group. We don’t currently offer scheduled (public) V-Ray courses. We can host the training at one of our centres, or your venue anywhere in the UK. Please contact us for a quote.

The training can be tailored to take into account any existing knowledge you have, and the type of rendered images you want to produce.

Expert trainers

V-Ray training is hosted by Autodesk Certified Instructors, with vast professional experience of a range of different renderers.

How will I learn?

V-Ray training is hands-on and practical.

Our trainers teach the necessary theory then demonstrate techniques step-by-step. You then practice the techniques taught on a computer running V-Ray.

There is plenty of time to ask questions, and you can take away all the files you create.

Training guide and certificate

Course delegates receive:

  • A comprehensive training guide for V-Ray, to refer to throughout the course, and to use as a refresher afterwards.
  • An e-certificate confirming successful completion of an accredited V-Ray training course. This is emailed to delegates directly from Autodesk. Click here to see an example of the certificate you receive.

After course support

Following V-Ray training, delegates are entitled to 30 days’ email support from their V-Ray trainer to help with any post-course issues. For further details, see Support.


Delegates should have a good working knowledge of 3ds Max, i.e. be familiar with the techniques taught in our 3ds Max Essentials course. No prior V-Ray knowledge is required.

V-Ray version

Training can be based on any recent version of V-Ray to suit you.


General information

General information

Course times

Standard course times are 9.30am–4.30pm.

As we’d be hosting this course for you/your group, there’s usually flexibility to change these to suit you, e.g. start or end 30 minutes earlier or later.


Payment for V-Ray training can be made bank transfer or card. View training course payment options.

We accept purchase orders from UK-registered companies.


See Accommodation local to our training centres.

Cancellations and postponements

If an on-request 3ds Max – Rendering with V-Ray course booking is cancelled giving less than 20 working days’ notice, a cancellation fee is payable. View cancellation terms.

If an on-request 3ds Max – Rendering with V-Ray course booking is postponed giving less than 20 working days’ notice, a postponement fee is payable. View postponement terms.

Terms and conditions

Training course bookings are subject to our terms and conditions.


Course content

Course content

Introduction to V-Ray and the course objectives

Breaking down the render dialog options

Overview of the Renderer: anti-aliasing, sampling

Speed vs. quality set-up

Available methods of calculating Global Illumination

Creating materials and understanding how real world materials act

Overview of the types of V-Ray shader available and their uses

Creating special purpose maps: specular and their uses

Physical lighting systems and camera: overview of motion blur and depth of field

Image based lighting

Standard workflow of lighting interiors and exteriors

V-Ray Proxy for large scale scenes

Rendering for animation (stationary Geometry): optimising irradiance/light cache set-up for animation

Rendering for post-production: layered rendering, mattes and compositing

Project: texture and light a pre-made scene through to render output


“Good interaction, ability to chat to someone of more knowledge and able to share. Questions answered to a brilliant level. Concise teaching.”

Rich M