V-Ray course for 3ds Max users, teaching skills for producing high-quality, high-resolution images and animations for your designs.
V-Ray is the renderer of choice across the world. It is used widely in architecture, interior design, film, and a wide-range of other industries.
Our 3ds Max – Rendering with V-Ray course provides a thorough grounding in the use of V-Ray. Sessions include:
- Lighting an interior with real and artificial light.
- Lighting an exterior scene for day and night.
- Creating and managing materials.
- When and how to use image based lighting.
- Rendering, exposure control and speeding up rendering times.
- Animation for large scenes.
3ds Max – Rendering with V-Ray training is available on-request only, i.e. one-to-one training or a ‘closed’ course for your group. We don’t currently offer scheduled (public) V-Ray courses. We can host the training at one of our centres, or your venue anywhere in the UK. Please contact us for a quote.
The training can be tailored to take into account any existing knowledge you have, and the type of rendered images you want to produce.
V-Ray training is hosted by Autodesk Certified Instructors, with vast professional experience of a range of different renderers.
How will I learn?
V-Ray training is hands-on and practical.
Our trainers teach the necessary theory then demonstrate techniques step-by-step. You then practice the techniques taught on a computer running V-Ray.
There is plenty of time to ask questions, and you can take away all the files you create.
Training guide and certificate
Course delegates receive:
- A comprehensive training guide for V-Ray, to refer to throughout the course, and to use as a refresher afterwards.
- An e-certificate confirming successful completion of an accredited V-Ray training course. This is emailed to delegates directly from Autodesk. Click here to see an example of the certificate you receive.
After course support
Following V-Ray training, delegates are entitled to 30 days’ email support from their V-Ray trainer to help with any post-course issues. For further details, see Support.
Delegates should have a good working knowledge of 3ds Max, i.e. be familiar with the techniques taught in our 3ds Max Essentials course. No prior V-Ray knowledge is required.
Training can be based on any recent version of V-Ray to suit you.
Standard course times are 9.30am–4.30pm.
As we’d be hosting this course for you/your group, there’s usually flexibility to change these to suit you, e.g. start or end 30 minutes earlier or later.
Payment for V-Ray training can be made bank transfer or card. View training course payment options.
We accept purchase orders from UK-registered companies.
Cancellations and postponements
If an on-request 3ds Max – Rendering with V-Ray course booking is cancelled giving less than 20 working days’ notice, a cancellation fee is payable. View cancellation terms.
If an on-request 3ds Max – Rendering with V-Ray course booking is postponed giving less than 20 working days’ notice, a postponement fee is payable. View postponement terms.
Terms and conditions
V-Ray courses are hosted by Rod Cleasby.
Rod has over 20 years’ experience working in architecture, interior design and the production of rendered images and animations.
Rod is an Autodesk-Certified Instructor, spending the majority of his time these days hosting courses. He does, however, continue to undertake project work to keep up-to-date with the latest technologies and practices.
He is an expert user of 3ds Max and V-Ray. He’s also a skilled user of many related tools, such as AutoCAD and Photoshop .
Away from training and visualisations, Rod is an accomplished artist and musician.
Introduction to V-Ray and the course objectives
Breaking down the render dialog options
Overview of the Renderer: anti-aliasing, sampling
Speed vs. quality set-up
Available methods of calculating Global Illumination
Creating materials and understanding how real world materials act
Overview of the types of V-Ray shader available and their uses
Creating special purpose maps: specular and their uses
Physical lighting systems and camera: overview of motion blur and depth of field
Image based lighting
Standard workflow of lighting interiors and exteriors
V-Ray Proxy for large scale scenes
Rendering for animation (stationary Geometry): optimising irradiance/light cache set-up for animation
Rendering for post-production: layered rendering, mattes and compositing
Project: texture and light a pre-made scene through to render output