Learn to use Photoshop to create texture maps to use in your architectural visualisations, interior designs and similar projects.
Using the right texture maps in your projects shows your work in the best possible light.
This course teaches the use of Photoshop’s features and commands specific to texture-creation. You’ll create texture examples which can be translated into multiple areas of work. To see some examples of the types of textures you’ll learn to create, and visualisations showing how they can be applied, see Samples.
Photoshop textures for 3D visualisations training is available on-request only, i.e. one-to-one training or a ‘closed’ course for your group. We don’t currently offer scheduled (public) Photoshop textures for 3D visualisations courses.
We can host the training at one of our centres, or your venue anywhere in the UK.
The training can be tailored to take into account any existing knowledge you have, and the type of textures you require for your rendered images.
Accredited Photoshop training
Armada is an Adobe Authorised Training Centre (AATC), accredited by Adobe to provide Photoshop training.
Photoshop textures for 3D visualisations courses are hosted by Rod Cleasby, an expert in the production of photo-realistic visualisations and rendered images
Training guide and certificate
Because of the flexible ‘workshop approach’ adopted with this course, delegates take their own notes on the topics covered, rather than work through a set training guide.
Delegates receive an e-certificate confirming successful completion of an accredited Photoshop training course. Click here to see an example of the certificate you receive.
After course support
Following SketchUp training, delegates are entitled to 30 days’ email support from their trainer to help with any post-course issues. For further details, see Support.
No prior Photoshop knowledge is required. You just need a good working knowledge of your operating system – Windows or iOS.
Training can be based on any recent version of Photoshop to suit you, running on Windows or Mac.
Standard course times are 9.30am–4.30pm.
As we’d be hosting this course for you/your group, there’s usually flexibility to change these to suit you, e.g. start or end 30 minutes earlier or later.
Payment for Photoshop training can be made bank transfer or card. View training course payment options.
We accept purchase orders from UK-registered companies.
Cancellations and postponements
If an on-request Photoshop textures for 3D visualisations course booking is cancelled giving less than 20 working days’ notice, a cancellation fee is payable. View cancellation terms.
If an on-request Photoshop textures for 3D visualisations course booking is postponed giving less than 20 working days’ notice, a postponement fee is payable. View postponement terms.
Terms and conditions
Photoshop textures for 3D visualisations courses are hosted by Rod Cleasby.
Rod has over 20 years’ experience in the production of rendered images created using a range of applications including SketchUp and 3ds Max, and a wide range of renderers. He uses Photoshop intensively as part of this work, to touch-up, correct, change and enhance the images.
Away from training and visualisations, Rod is an accomplished artist and musician.
Here are some examples of the types of textures you’ll learn to produce in this course:
And here’s how your interior design visualisations will look with textures such as these are incorporated:
What is a 3D texture?
What are the most popular file formats?
What are the most useful textures for 3D?
Understanding UVW mapping
Useful Photoshop tools
Other Photoshop plugins
Photoshop Filters that help
Adding or removing perspective
Editing phone camera pictures
Editing DSLR camera pictures
What is 8 bit or 16 bit?
Time investments and benefits
Textures for SketchUp
Textures for 3ds Max
Textures for V-Ray
Best use of Computer memory
Creating a digital texture resource
Editing techniques for Photoshop
Textures vs bitmaps
What makes a good texture?
Where to find textures
How to edit textures
Limits to graphics and bitmaps
Techniques for LARGE areas
Exporting 2D images
Saving Alpha channels
Using Alpha channels
Shadows or not?
Do’s and Don’ts
Quality benefits vs size